MetaHuman Creator Setup (Unreal Engine)
This page describes how to install, configure, and generate a MetaHuman character for use in Unreal Engine projects.
Requirements
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Unreal Engine 5.6 or newer
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Epic Games Launcher installed
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MetaHuman plugins enabled
Install Required Plugins
In Unreal Engine → Edit → Plugins, enable the following:
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MetaHuman Creator
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MetaHuman Animator
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MetaHuman Core Tech
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MetaHuman SDK
Restart Unreal Engine after enabling the plugins.
Install MetaHuman Creator Core Data
MetaHuman Creator requires additional content to be installed through the Epic Games Launcher.
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Open Epic Games Launcher
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Navigate to
Unreal Engine → Library -
Click the dropdown arrow next to the Launch button
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Select Options
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Ensure the following is checked:
MetaHuman Creator Core Data
Apply the changes and allow the download to complete.
Creating a MetaHuman Character
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Open the Content Drawer
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Right-click and select:
MetaHuman → MetaHuman Character
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Double-click the created asset.
This launches the MetaHuman Creator editor inside Unreal Engine.
Customizing the Character
Use the MetaHuman Creator interface to customize:
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Face
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Hair
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Skin
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Body
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Clothing
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Accessories
Clothing can also be imported from external sources such as:
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Fab.com
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Custom meshes
Creating the Rig
Once customization is complete:
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Click Create Full Rig
⚠️ Important
Once the character is rigged, editing is locked.
To make further changes you must:
Unrig → Edit → Create Full Rig again
Download Textures
After rigging:
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Click:
Download Texture Source
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Select:
2K Resolution Textures
Assemble the Character for Unreal
Next, assemble the final character.
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Click Assembly
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Configure the following: